![]() ![]() ![]() I just think state will let you take it all the way. In such a table the node is stored on one record only but the node can. but even a broken clock (due to improper winding) like Aaron. Script Statements and Keywords (page 219). I resisted state for long long long long time. You can set up one state object that is used to store all the defined custom status (even create an export to share between "games.") And one that tracks which which token has which custom status active. I think you will be better served and better future-proofed with state. Flatiron is a fast, simple, configurable automatic unwrapping and baking solution that accelerates baking of complex scenes in 3ds max. It is capable of baking full scenes or selections of objects into a single UV Map with a few clicks. I have been down these sorts of paths before. Flatiron is a unique render-to-texture plugin for 3ds Max. The name of these attributes would be some function of the name for the status, and the value would just be the status marker's JSON definition. What limits are there on the number of Attributes a Character can have? I'm thinking that a Character and a set of Attributes could possibly be used as a store of status markers. Include a script tag bringing in HTML file, bower install it, or concatenate it to your projects javascript file, etc. said: I was thinking of making multiple handouts to store the status data in to get around the character limit on notes, but then the Journal tab would end up cluttered with status token handouts (since the API doesn't currently allow creation/manipulation of handout folders).
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